STATION_03 - SPACE DEFENCE
WIP
Credits
Enemies - https://greatdocbrown.itch.io/1bitspaceIcons - https://piiixl.itch.io/1-bit-icons-part-1
Lunar Surface - https://rumblecade.itch.io/lunar-surface
1-Bit Patterns - https://piiixl.itch.io/1-bit-patterns-and-tiles
Music - https://gooseninja.itch.io/space-music-pack
Spaceship sprites - https://lowich.itch.io/free-spaceship-sprites
Published | 6 hours ago |
Status | Released |
Platforms | HTML5 |
Author | shadoweeq |
Genre | Shooter, Action |
Made with | Unity |
Tags | 1-bit, 2D, Asteroids, Endless, Pixel Art, Singleplayer, Space, Top-Down, Tower Defense |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Color-blind friendly, High-contrast |
Comments
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I love the visual style, and I think the concept has a lot of potential. I'd love to see it fleshed out into a complete game - especially the asteroid towing/mining aspect of it (personally, I'd make that the main focus).
The control system is awful, though - you should definitely ditch the mouse aiming, and make it fully keyboard controlled. Also, get rid of the reverse thrust, but make the player's ship more responsive.
Yeah, I totally agree. I made it for a jam and didn't plan on doing a tower defense, I wanted something more story-focused with mining, but I just didn’t have the time. As for the mouse aiming, I initially had it shoot in the direction the ship was facing, but it felt too annoying, and I didn’t want to redo the whole movement system at the time. I might do something more with this game in the future 😉