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(+1)

I love the visual style, and I think the concept has a lot of potential. I'd love to see it fleshed out into a complete game - especially the asteroid towing/mining aspect of it (personally, I'd make that the main focus).
The control system is awful, though - you should definitely ditch the mouse aiming, and make it fully keyboard controlled. Also, get rid of the reverse thrust, but make the player's ship more responsive.

Yeah, I totally agree. I made it for a jam and didn't plan on doing a tower defense, I wanted something more story-focused with mining, but I just didn’t have the time. As for the mouse aiming, I initially had it shoot in the direction the ship was facing, but it felt too annoying, and I didn’t want to redo the whole movement system at the time. I might do something more with this game in the future 😉